Latest Posts

Review: How to create higher performing, happier classrooms in 7 moves

Recently, I had the pleasure of reading the paper from the Christensen Institute titled “How to create higher performing, happier classrooms in 7 moves.” The seven moves require no technology. They require no new curriculum. They do not need blended…
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The Computational Thinker and eSports

This image shows a student expressing the look of a computational thinker.

The Computational Thinker standard contains future-ready skills necessary for our students to engage in a connected world. This fifth standard of the 2016 ISTE Standards for Students requires foundational technology skills expressed through participation in eSports. Previously, I have written about…
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The Innovative Designer and eSports

This image of a sketch represents the innovative designer.

The Innovative Designer standard is one of the more difficult of the ISTE 2016 Standards for Students to connect to eSports. It is intimidating because many do not know or understand what “a design process” means. In previous posts, eSports and…
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The Knowledge Constructor and eSports

In this photo a knowledge constructor is building with Jenga blocks

The Knowledge Constructor is one of the ISTE 2016 Standards for Students that tickles constructionist roots. In previous posts, eSports and the first two ISTE standards were explored. This post focuses on students gathering information and resources, synthesizing them together, and…
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The Digital Citizen and eSports

A student of this world must engage as a physical and digital citizen.

Digital Citizen, the second standard of the 2016 ISTE Standards for Students, is important in eSports. Previously, I wrote about the connection between the Empowered Learner and eSports. This standard addresses the appropriate roles for our students in a shrinking world where new…
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The Empowered Learner and eSports

The girl in this photo looks like an empowered learner.

In my previous post, I provided an introduction of the 2016 ISTE Standards for Students and how they are exhibited in eSports. In this post, the focus is on the first standard – Empowered Learner It is important this is…
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eSports and the ISTE Standards for Students

A picture of two people holding video game controllers in their hands. The ISTE standards for Students are prevalent in eSports.

On October 29, 2016, millions of people around the world will watch an event take place at a sold out Staples Center in Los Angeles. There will be more who watch this event online, via, than watched the NBA Finals and…
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Using the Pixar Method to Tell a Story

The view from the Crown Room of the Fairmont Hotel in San Francisco where I learned about the Pixar Method. The Golden Gate Bridge is very clear this day. This image tells a great story about San Francisco.

In education, we sometimes have a terrible habit of letting things like mission, vision, values and goals tell the whole story. Sometime we present data in ways that we hope conveys our message. We may have a very elaborate set…
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Day 03 from n00b to competent with League

Had to take a break today from League to attend meetings in the Dells.

Today, I had to take a break from my game play, and my infantile attempted Twitch broadcasts. A short drive up from my home in Racine, I am in the lovely Wisconsin Dells for the Wisconsin eSchool Network meetings. So,…
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School Board Audience: The End of “School”

This image is taken from the inside of an abandoned school. I would imagine a school board would have held meetings here.

This post is a derivative of a previous post. This one is written for a school board audience.  For many generations, “school” has been a place students attended with little control over time and place. Year to year, the school board would oversee…
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